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| class | AttackNearbyUFOs |
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| class | AttributeContextFactory |
| | for the iPerson demo. Pushes what we know about the world into DFlex's database. More...
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| class | AttributeRenderer |
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| class | EnemiesControl |
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| class | FollowWaypoints |
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| class | GraphParameters |
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| class | GraphRenderer |
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| class | HealNearbyUFOs |
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| class | HPBarController |
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| class | Inventory |
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| class | iPerson |
| | The core logic of the simulation, simulating eg Hunger increasing over time. More...
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| class | LabelLerper |
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| class | MainMenu |
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| class | ModifyAttribute |
| | Callback for DecisionFlex to modify a single attribute, through the Perform() func. More...
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| class | OrbitTarget |
| | orbits around enemy, attacking it More...
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| class | RandomModifyAttribute |
| | Callback for DecisionFlex to randomly modify a single attribute. More...
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| class | ShowName |
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| class | UFO |
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| class | UFOContextFactory |
| | logs HP, distance to enemy and distance to health More...
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| class | UFOSpawner |
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| class | WeaponAction |
| | Fires a gun, when chosen by DecisionFlex. More...
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| class | WeaponSelectionContextFactory |
| | Pushing data about the soldier demo into DecisionFlex. More...
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