Namespaces | |
| package | Walkthrough |
Classes | |
| class | AttackNearbyUFOs |
| class | AttributeContextFactory |
| for the iPerson demo. Pushes what we know about the world into DFlex's database. More... | |
| class | AttributeRenderer |
| class | EnemiesControl |
| class | FollowWaypoints |
| class | GraphParameters |
| class | GraphRenderer |
| class | HealNearbyUFOs |
| class | HPBarController |
| class | Inventory |
| class | iPerson |
| The core logic of the simulation, simulating eg Hunger increasing over time. More... | |
| class | LabelLerper |
| class | MainMenu |
| class | ModifyAttribute |
| Callback for DecisionFlex to modify a single attribute, through the Perform() func. More... | |
| class | OrbitTarget |
| orbits around enemy, attacking it More... | |
| class | RandomModifyAttribute |
| Callback for DecisionFlex to randomly modify a single attribute. More... | |
| class | ShowName |
| class | UFO |
| class | UFOContextFactory |
| logs HP, distance to enemy and distance to health More... | |
| class | UFOSpawner |
| class | WeaponAction |
| Fires a gun, when chosen by DecisionFlex. More... | |
| class | WeaponSelectionContextFactory |
| Pushing data about the soldier demo into DecisionFlex. More... | |
Enumerations | |
| enum | Attribute { Fitness, Hunger, Thirst, Wealth } |
1.8.8