Namespaces | |
package | Walkthrough |
Classes | |
class | AttackNearbyUFOs |
class | AttributeContextFactory |
for the iPerson demo. Pushes what we know about the world into DFlex's database. More... | |
class | AttributeRenderer |
class | EnemiesControl |
class | FollowWaypoints |
class | GraphParameters |
class | GraphRenderer |
class | HealNearbyUFOs |
class | HPBarController |
class | Inventory |
class | iPerson |
The core logic of the simulation, simulating eg Hunger increasing over time. More... | |
class | LabelLerper |
class | MainMenu |
class | ModifyAttribute |
Callback for DecisionFlex to modify a single attribute, through the Perform() func. More... | |
class | OrbitTarget |
orbits around enemy, attacking it More... | |
class | RandomModifyAttribute |
Callback for DecisionFlex to randomly modify a single attribute. More... | |
class | ShowName |
class | UFO |
class | UFOContextFactory |
logs HP, distance to enemy and distance to health More... | |
class | UFOSpawner |
class | WeaponAction |
Fires a gun, when chosen by DecisionFlex. More... | |
class | WeaponSelectionContextFactory |
Pushing data about the soldier demo into DecisionFlex. More... | |
Enumerations | |
enum | Attribute { Fitness, Hunger, Thirst, Wealth } |